Voice of Egypt in Canada
The Voice of Egypt in Canada has television and radio programs as well as a magazine. It provides entertainment and news relevant to the Arab world. George Saad is chairman.
The Voice of Egypt in Canada has television and radio programs as well as a magazine. It provides entertainment and news relevant to the Arab world. George Saad is chairman.
A July 1, 2013 Guardian article that argues that video games seem to come to the same conclusion about damaged and bizarre societies: it’s all about men and violence.
A Dec. 6, 2012 Guardian article on whether video games qualify as art, a debate that’s begun as a result of independent video games such as thatgamecompany’s Flower (2009, Sony Playstation 3) and Journey (2012, Sony Playstation 3) as well as Quantic Dream’s Heavy Rain (2010, Sony Playstation 3). Quantic Dream’s David Cage has always argued […]
A Feb. 23, 2012 article on the development of the prolific video game company Nintendo.
An Oct. 22, 2011 Toronto Sun article about the video game “Binding of Isaac” which was rejected for distribution by Nintendo. Nintendo was concerned because of the religious imagery in the game.
Read the decision by the U.S. Court of Appeals in regards to Nintendo’s lawsuit of Atari over the technology they used to avoid Nintendo’s licensing process. The Court ruled in favor of Nintendo granting them a say in what games could play on their technology. This set a precedent for years to come, the video […]
Kevin Schut is a professor of media and communication at Trinity Western University in British Columbia, Canada. He studies the intersection of religion, culture and technology, with an emphasis on video games. In 2013, Schut published Of Games and God: A Christian Exploration of Video Games.
The W. Maurice Young Centre for Applied Ethics is located at the University of British Columbia, Vancouver, B.C. It focuses on the research on and teaching of applied ethics in fields such as science and technology, health, research, and animal welfare.
An essay by Dr. Rachel Wagner that argues that video games are addictive, yet they satisfy significant religious needs. In particular, they create an opening for people to think critically about life and provide hope those who feel overwhelmed by racism, sexism and authoritarianism in society’s current structure.