Gregory Grieve
Gregory Grieve is a professor of religious studies at the University of North Carolina at Greensboro. He studies digital religion, including how religious practices and beliefs are represented in video games.
Gregory Grieve is a professor of religious studies at the University of North Carolina at Greensboro. He studies digital religion, including how religious practices and beliefs are represented in video games.
A writer and games designer. His games, including Shabbat-Put! and Sacrifice Play have been staged in the U.S. and U.K., and earlier this year he staged a fully-gamed church service at Union Theological Seminary. His largest project to date is a belief agnostic, fully-gamed new religion, Ten Year Game, which started in fall 2011.
Read the decision by the U.S. Court of Appeals in regards to Nintendo’s lawsuit of Atari over the technology they used to avoid Nintendo’s licensing process. The Court ruled in favor of Nintendo granting them a say in what games could play on their technology. This set a precedent for years to come, the video […]
A May 10, 2010 Gamasutra article by Christian pop culture writer Richard Clark. He argues that video games can’t, and shouldn’t avoid dealing with the subject of religion. It is a response to Kotuku’s “Religion In Games: Less A Leap Of Faith, More A Suspension Of Belief” piece from 2010.
An April 5, 2010 first-person piece that explores the religion in video games for Kotuku-Australia. The author argues that video games and religion will always be in tension because video games place a high value on entertainment.
A July 2, 2012 article in IGN which investigates the claim that the video game Asura’s Wrath is offensive to Hindus.
Kevin Schut is a professor of media and communication at Trinity Western University in British Columbia, Canada. He studies the intersection of religion, culture and technology, with an emphasis on video games. In 2013, Schut published Of Games and God: A Christian Exploration of Video Games.
Center for Ethics at Emory University in Atlanta focuses on the study of ethics in decision-making. The Center focuses on four pillars: health, science, and ethics; citizenship and the public good; organizational and corporate ethics; and ethics and the arts. Paul Root Wolpe is director.
An essay by Dr. Rachel Wagner that argues that video games are addictive, yet they satisfy significant religious needs. In particular, they create an opening for people to think critically about life and provide hope those who feel overwhelmed by racism, sexism and authoritarianism in society’s current structure.